Summary Poisoning your opponent is a surprisingly consistent method of winning in Magic: The Gathering
Credit: Wizards of the Coast Celebr-8000 FromTheShire: Another enabler for rolling buckets full of dice, this little bot isn't going to get a lot done but by god he's doing his best and having a blast doing it and that deserves some damn RESPECT
Because of Munkidori, this is never a drawback, and it can actually increase the damage potential of Psychic-type decks, making them one of the game's most well-rounded types
This is [somewhat slowly] becoming more widely accepted as a true measurement of interactions/exchanges
Being able to wish artifacts from outside the game or recover key pieces from exile turns him into a toolbox engine disguised as disruption
Now, how much of that is due to the cards chosen, and how much is down to Lands being altogether less game-warping than say, Enchantments, is another question entirely