On the other hand, if a card is situational or just for fun, 1-2 copies is fine
Punchy early drops like Cactuar, chocobo tokens, Loporrit Scout and Snow Villiers can only dominate until the true bombs start to hit the board
a grand list of them includes: Sabotender (the only non-bird common with landfall) Chocobo Racetrack (slow bird token-maker that does nothing the turn you play it) Ride the Shoopuf (card is actually pretty good, no complaints) Tifa Lockhart (the one-shot dream is cool but very hard to pull off in Limited) RG isnt especially well supported in Final Fantasy
You can see the spell grants a creature you control an ability that triggers when it dies and that ability makes another creature stronger
There are certainly some themes present in this expansion, but because of the sixteen games in the series, it feels like the cards are all designed to do various weird and unique things, at the cost of them being rather weak in power level
Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens