When it comes to game design for Magic , there are templates for how to write the card rules, there are red flags whenever a common card is getting overly complex, and everything is incredibly standardized when you come to read their rules they make a point of rewriting all cards on their database whenever a change is made, to make sure everything is on the same ground
Scute Swarm I haven't played with Scute Swarm yet but my initial reaction is, "this was a mistake." The card itself is very good: it's trivial to get to 6+ lands in Green and start triggering Scute Swarm like crazy, and since it grows exponentially the numbers become essentially infinite very quick
This effect can't reduce the mana in that ability's activation cost to less than one mana
So I wanted to honor the many years of flavor in these three aspects of cards by looking at the top
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Once its online, you can sacrifice lands to draw cards