He's often my default Vanguard to draft in a generic brew
From confirmed franchises, autograph cards, and even a series of four Commander Decks, theres plenty to be excited about
Blue doesnt really get access to ramp, so this is significant in itself
Also try using Energy Removal cards to make sure he won't be using attacks that cause a lot of damage anytime soon
Azurite Sea enchanteds instead lean heavily into the pirate/seafaring theming of the expansion, with characters, actions, items an locations reimagined against a cartographic background, bearing minamilistic drawings very reminicent of bare sketches
I mentioned this in my Belakor, the Dark Master deck guide, but I love when established creature types push into new colors