Two mana and protection is a lot better than three mana, indestructible and haste
Third up it's Wolverine, a Gruul creature that's hard to put down, thanks to his regenerate activated ability
This is why the myr are a challenge
Werewolves have been an iconic part of Innistrad since its introduction in 2011, and the idea behind the transforming dual-faced cards that define them has been tweaked in small but significant ways here
Thankfully for Flayer, Mongrel 2.0 goes a long way to turning on the Tarmogoyf-lite, and the three-card selectivity is huge if you're looking for specific pieces
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